Gévaudan 1851 is a video game which takes place in Lozère in France in 1851 with an impressionism artistic direction. It is the 5th year student project of my team and I at Pôle 3D, currently in development, and I work on the environment art.
I created those modules to allow Guillaume Leclercq to use them with his House Tool thanks to which the modules are integrated to houses created in Houdini, as you can see here: https://www.artstation.com/artwork/3qwzAv
The texturing has been made to have the best behaviour with the shader used in the game (https://www.artstation.com/artwork/zDXxAQ) and to look like an impressionist painting.
Guillaume Leclercq Arstation profile:
https://www.artstation.com/guillaume_leclercq
All the houses modules with the shader effect depending on the distance
Wood material created with Substance Designer (here with the shader effect)