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Margot Loosdregt
Margot Loosdregt
Technical Artist @Tempestar Games
Lyon, France

Summary

Technical artist with game art and computer engineering formations.

Skills in shader development (Unity Shader Graph, Unreal Material Editor), procedural texturing (Substance Designer) and creation of 3D assets (3DSMax, Blender, ZBrush, Substance Painter).
PBR pipeline and game engine proficiency (Unity, Unreal).
Programming knowledge (C#, Python).
Used to versioning tools (Git).

Environment artist of Gévaudan 1851, award finalist for best student game at 2023 Independant Game Festival, BAFTA and Pégases.
piktura.itch.io/gevaudan

Skills

Shaders3D ModelingTexturingMaterial ArtTexture BakingC#

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Houdini
Houdini

Productions

    • Video Game
      Gévaudan 1851
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Piktura

Experience

  • Technical Artist at Tempestar
    Lyon, FR
    January 2025 - Present

    Development of tools for artists and procedural modeling with Houdini for environment art.

    Remote position for a canadian company.

  • Material Artist at Le Camp du Drap d'or numérique
    Roubaix, FR
    June 2021 - September 2021

    Creation of 16th century materials for a historical reconstruction in 3D.