Technical artist with game art and computer engineering formations.
Skills in shader development (Unity Shader Graph, Unreal Material Editor), procedural texturing (Substance Designer) and creation of 3D assets (3DSMax, Blender, ZBrush, Substance Painter).
PBR pipeline and game engine proficiency (Unity, Unreal).
Programming knowledge (C#, Python).
Used to versioning tools (Git).
Environment artist of Gévaudan 1851, award finalist for best student game at 2023 Independant Game Festival, BAFTA and Pégases.
piktura.itch.io/gevaudan
Development of tools for artists and procedural modeling with Houdini for environment art.
Remote position for a canadian company.
Creation of 16th century materials for a historical reconstruction in 3D.